Aug 06 2009

Doom

zorro @ 11:19 am

Mega Games Pack 26 Icons: Doom 1 IconDoom took the concept of shareware to new heights. On the 10th of December, 1993 id Software uploaded the first episode of Doom to a fledgling internet. Because of the hype surrounding its release, there were so many people logged on waiting, that id Software could not log on to upload it!The full version of Doom was installed on a million computers, but the shareware version was estimated to be on over six million! For many of us Doom entered our lives and changed them irrevocably. Suddenly 2am bedtimes were perfectly acceptable and talking about tomato monsters and robo-minotaurs was de rigueur.

id Software built on the 3D ‘trickery’ pioneered by them in Wolfenstein 3D and added an incredible amount of detail to the gameworld. Stairs, variable lighting, elevators and some stunning textures added to the 3D illusion. However, Doom was not 3D at all but 2D.

The Doom engine used a flat map to create its levels. Each ‘room’ was given a height attribute which allowed for the creation of some pretty amazing structures but there were no rooms on top of other rooms, which a full 3D engine would have allowed. This is similar to the Super Nintendo’s Mode 7, used to great effect in games like Mario Kart.

Doom legitimised the concept of level editing, and what was previously tricky and laborious became slightly less so and millions of levels flooded the internet. Some were good but most were crap, id’s designers set lofty precedents.

Two of the most popular Doom editors were Doom Editing Utility and Doom Construction Kit and some of the best custom multi-player levels I ever played were Run & Gun, Ledges and Snake.

Doom also popularised multi player gaming, with up to four players getting involved in hilarious frag-fests. Office productivity began to fall below tolerable levels and Doom was banned from many office networks.

Hot Tips

  1. Use a mouse. If nothing else it’s good practice for Quake.
  2. Play multi-player Doom to really experience all it has to offer.
  3. Learn to strafe (see Point 1)
  4. Don’t use cheat modes, they are for wusses.

DOOM SECRETS (SW)

All formats Doom FAQ

Some Info & Pics taken from id Software’s WWW site

Doom consisted of three episodes with nine missions apiece.

Episode

Location

Knee-Deep in the Dead

Phobos Military Base

Shores of Hell

Deimos Installation

Inferno

Hell

And an additional episode in Ultimate Doom

Thy Flesh Consumed

Return to Earth


Doom – The Cast

Imp

Demon
(AKA Pig)

Former Human
(AKA Zombie)

Seargent
(AKA Shotgun Guy)

Barons of Hell

Cacodemon (AKA Tomato-Monster)

Lost Soul

Cyberdemon
(AKA Robo-Minotaur)

Spider Mastermind

ULTIMATE DOOM

The Blurb

The legendary masterworks. A technological breakthrough in combat action games, Doom introduced a new 3-D graphics engine that set the gaming world on fire. Mix that with one pissed off marine and a few hundred demons from hell and you’ve got a megahit. In fact, it is recognized as the hottest 3-D action game ever created and is the most installed software of all time. Doom was awarded Game of the Year by both PC Gamer and Computer Gaming World and received the Award for Technical Excellence from PC Magazine.

Situation Analysis:

You’re a space marine armed with a mere pistol. Your mission is to locate more substantial firepower, blow your way through an onslaught of undead marines and mutant demons from hell, and navigate yourself off a radioactive moon base. In order to survive, not only do you have to make it through the first 27 blood-splattered levels of Doom, you also have to get through nine more incredibly tough expert levels in the all-new episode “Thy Flesh Consumed.”

Doom – Multi-Format

Doom has been converted to a number of systems over the years and after the release of the source code in 1998, a huge amount of progress has been made enhancing the engine.

Doom was converted to the Sega Saturn and the Sony Playstation with considerable success, primarily due to its fast game engine. The Playstation version was a combination of levels and enemies from Doom 1 & 2.

A superb implementation for Nintendo’s Gameboy Advance as well as many mobile phones and PDAs means that Doom is now available on the go.

One Response to “Doom”

  1. Grant Wagner says:

    Doom, and indeed all of Id’s 3D shooters up to Quake 3, and within the year Quake 4, have been open sourced. What people are doing with that is incredible. Projects like JDoom take the original doom up to quake 2 standards, and DarkPlaces take Quake 1 up to Quake 4. It’s also a great way to experience these games on modern hardware in which the original game may not work well.

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