Aug 09 2009

Half-Life

zorro @ 2:36 pm

Developer Valve seem to be the only ones who have taken the Quake engine in the right direction – putting more artificial intelligence into it. The inhabitants of the Half Life world will size up their opponent (you) calculate if they have a chance and, if not, they will run away and get help; returning to the area you were last seen. Some creatures can smell you, others can detect movement, so if you are hiding – try not to breathe.

The Blurb

Half-Life is the next step in the evolution of 3D action games. It combines the most advanced, proprietary technology with dozens of innovative gameplay enhancements. The result is something so cunning, so unpredictable, so alive you’ll swear Half-Life is the first action game smart enough to play you back.

Assigned to a top-secret experiment at a decommissioned missile base, you’ve made an amazing breakthrough, an alarming discovery, and a STUPID decision. Now, with the pieces of your colleagues scattered around the lab, you must fight your way past crafty alien monsters to the surface, where a full-scale battle has erupted between the invaders and government troops. Safe at last? No way! The military is just as interested in silencing you as they are in eradicating the alien menace. You must make a last ditch attempt to reach the alien world, foil their monstrous schemes, and figure out how to make peace with your own murderous kind. Along the way you’ll discover fantastic experimental weapons, diabolically cunning enemies, and grotesquely beautiful worlds.

Coloured lighting and translucency are integral to Half-Life’s gameplay due to 16-bit rendering in software.

Half-Life’s skeletal animation system enables much more complex and lifelike monsters: some will be composed of more than 6000 polygons.

Half-Life can take advantage of the greater frame-rate and improved visuals of 3D graphics cards such as the 3Dfx.

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