Aug 15 2009
I played this game on its release, hoping for more Quake. What I got was a clunky FPS using character-less level design and a derivative plot. In concentrating on the single-player aspect, id Software missed the point. Was it the departure of John Romero? Was it believing their own press? Whatever the reason, id Software did not regain their senses until the release of Quake 3.
Shortly after landing on an alien surface you learn that hundreds of your men have been reduced to just a few. Now you must fight your way through heavily fortified military installations, lower the city’s defences and shut down the enemy’s war machine.
Only then will the fate of humanity be known.
Larger Mission-Based Levels
You have a series of complex missions, what you do in one level could affect another. One false move and you could alert security, flood an entire passageway, or worse.
Superior Artificial Intelligence
This time the enemy has IQ’s the size of their appetites. They can evade your attack, strategically position themselves for an ambush and hunt your ass down.
In-Your-Face Sound and Graphics
Hear distant combat explosions and rockets whizzing past your head. And with a compatible 3D graphics accelerator, experience smoother 16-bit graphics and real-time lighting effects.
Wicked Multiplayer Capabilities
More than 32 players, friends or foes, can go at it in a bloody deathmatch via LAN and over the internet.